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Implementation of Animal Recognition Game at TK Putra I Bandung

Miftahuddin, Yusup and Kristiana, Lisa and Anindya, Hanna Nathania and Bagus, Ariq and Sugiharto, and Adli, Muhammad Arkan and Nurrahmayan, Fadhilah and Setiyawati, (2025) Implementation of Animal Recognition Game at TK Putra I Bandung. SOCIETY: Jurnal Pengabdian Masyarakat, 4 (1). pp. 63-70. ISSN E-ISSN:2827-878X

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Abstract

The animal recognition game application is designed to support interactive learning at TK Putra 1 Bandung, Arcamanik District, Bandung City. This application aims to provide an engaging learning experience where young children can learn about various animals, their habitats, sounds, and distinctive features. Interactive elements such as animal images, sounds, and videos are presented in an enjoyable way, allowing children to learn in an engaging and active manner. Features such as quizzes, clickable buttons, and animations support children’s engagement, enhance curiosity, and encourage active participation in the learning process. The application is also designed to make it easier for teachers and staff to deliver interactive content, ensuring that learning takes place in an enjoyable and effective manner.

Item Type: Article
Subjects: Z Bibliography. Library Science. Information Resources > ZA Information resources
Divisions: Paper
Depositing User: Erma Sukmaida
Date Deposited: 03 Sep 2025 04:14
Last Modified: 03 Sep 2025 04:14
URI: http://eprints.itenas.ac.id/id/eprint/2693

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